Education

The 3 Rs of eSports in Higher Education: Revenue, Recruitment, and Recognition

In 2016, eSports was barely a blip on higher education’s screen. Only seven universities had varsity eSports teams. Parents and faculty mostly had a negative view of competitive gaming as…

Read More

eSports: More than Meets the Eye

When you think of electronic sports (eSports), do you think of “community,” “team-work,” “skill” or “culture”? Unless you’ve been an avid eSports follower, then probably not. Since the dawn of…

Read More

How to Apply for E-Rate Funding—Step 6: Invoicing

Welcome to the final step in our E-Rate funding series! It’s time to learn about invoicing. As soon as USAC has processed your submitted FCC Form 486, the time has…

Read More

Top Trends in Educational Makerspace: Bringing Hands-on STEM to K–12 Classrooms

Makerspaces—also known as hackerspaces, creativity labs, and tech shops—have been a hot trend in the K–12 educational space for the last few years. The hands-on approach to STEM education is…

Read More

E-Rate Starting Services

How to Apply for E-Rate Funding—Step 5: Starting Services

When starting services, you must file the FCC Form 486. This form alerts USAC that the approved discounted services have begun, you are in compliance with the CIPA requirement, and…

Read More

© 2019 CONNECTION, INC. ALL RIGHTS RESERVED.