Education

Fostering Digital Citizenship with Skype in the Classroom

For the last two quarters as a Microsoft Solutions Associate, I’ve had the privilege of partnering with Poly to talk about how their audio and video conferencing options work well…

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The 3 Rs of eSports in Higher Education: Revenue, Recruitment, and Recognition

In 2016, eSports was barely a blip on higher education’s screen. Only seven universities had varsity eSports teams. Parents and faculty mostly had a negative view of competitive gaming as…

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How Big Will eSports Really Get?

What if you could combine the rabid fandom and viewership of professional sports teams with the explosive consumption of video games, which is a $134 billion industry and rising? Today, eSports…

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eSports: More than Meets the Eye

When you think of electronic sports (eSports), do you think of “community,” “team-work,” “skill” or “culture”? Unless you’ve been an avid eSports follower, then probably not. Since the dawn of…

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How to Apply for E-Rate Funding—Step 6: Invoicing

Welcome to the final step in our E-Rate funding series! It’s time to learn about invoicing. As soon as USAC has processed your submitted FCC Form 486, the time has…

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