Education

Could an Afterschool Program Be Your STEAM Curriculum’s Secret Weapon?

Could an afterschool program be the key to Science, Technology, Engineering, Arts, and Mathematics (STEAM) growth and engagement for your students? Increasingly, schools are seeking strategies that introduce STEAM concepts…

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Develop Public Speaking Skills in the Classroom with Office 365

Recently, I put in some extra elbow grease to help my teenage son finish a major school project. While reviewing his rubric, I came upon three sections that focused on…

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Fostering Digital Citizenship with Skype in the Classroom

For the last two quarters as a Microsoft Solutions Associate, I’ve had the privilege of partnering with Poly to talk about how their audio and video conferencing options work well…

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The 3 Rs of eSports in Higher Education: Revenue, Recruitment, and Recognition

In 2016, eSports was barely a blip on higher education’s screen. Only seven universities had varsity eSports teams. Parents and faculty mostly had a negative view of competitive gaming as…

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How Big Will eSports Really Get?

What if you could combine the rabid fandom and viewership of professional sports teams with the explosive consumption of video games, which is a $134 billion industry and rising? Today, eSports…

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