The 3 Rs of eSports in Higher Education: Revenue, Recruitment, and Recognition

In 2016, eSports was barely a blip on higher education’s screen. Only seven universities had varsity eSports teams. Parents and faculty mostly had a negative view of competitive gaming as…

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How Big Will eSports Really Get?

What if you could combine the rabid fandom and viewership of professional sports teams with the explosive consumption of video games, which is a $134 billion industry and rising? Today, eSports…

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eSports to Become Most Watched Sport in the World

Could eSports be on their way to becoming bigger than the NFL, Major League Baseball, or other sports? Industry analysts think it’s not only possible, it’s inevitable.  Let’s take a…

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Navigating Server Refresh Possibilities—Rackmount, Blade Server, or Hyperconverged?

It’s time for another round of server refreshes in your enterprise, so will you continue to deploy the same server style (rackmount, blades, or hyperconverged), or consider something new? Here…

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5 Reasons to Consider HPE Synergy

You may have heard about Synergy, the latest server solution from HPE, but you’re unsure how something this unique might fit within your IT environment. Is it just a future…

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