Education

Keeping Girls Interested in STEAM in Middle School and Beyond

Over the past decade, significant strides have been made in introducing science, technology, engineering, arts, and mathematics (STEAM) curriculum. Yet one group of students has routinely shown a decline in…

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Could an Afterschool Program Be Your STEAM Curriculum’s Secret Weapon?

Could an afterschool program be the key to Science, Technology, Engineering, Arts, and Mathematics (STEAM) growth and engagement for your students? Increasingly, schools are seeking strategies that introduce STEAM concepts…

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Develop Public Speaking Skills in the Classroom with Office 365

Recently, I put in some extra elbow grease to help my teenage son finish a major school project. While reviewing his rubric, I came upon three sections that focused on…

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Fostering Digital Citizenship with Skype in the Classroom

For the last two quarters as a Microsoft Solutions Associate, I’ve had the privilege of partnering with Poly to talk about how their audio and video conferencing options work well…

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The 3 Rs of eSports in Higher Education: Revenue, Recruitment, and Recognition

In 2016, eSports was barely a blip on higher education’s screen. Only seven universities had varsity eSports teams. Parents and faculty mostly had a negative view of competitive gaming as…

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