eSports

The 3 Rs of eSports in Higher Education: Revenue, Recruitment, and Recognition

In 2016, eSports was barely a blip on higher education’s screen. Only seven universities had varsity eSports teams. Parents and faculty mostly had a negative view of competitive gaming as…

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How Big Will eSports Really Get?

What if you could combine the rabid fandom and viewership of professional sports teams with the explosive consumption of video games, which is a $134 billion industry and rising? Today, eSports…

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eSports to Become Most Watched Sport in the World

Could eSports be on their way to becoming bigger than the NFL, Major League Baseball, or other sports? Industry analysts think it’s not only possible, it’s inevitable.  Let’s take a…

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eSports: More than Meets the Eye

When you think of electronic sports (eSports), do you think of “community,” “team-work,” “skill” or “culture”? Unless you’ve been an avid eSports follower, then probably not. Since the dawn of…

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